![]() ![]() Gameplay took place from the first-person perspective and seamlessly combined RPG elements, such as character customisation and a development system. Players took control of a soldier on board a spacecraft that became ravaged by an alien virus, transforming his fellow crew members into nefarious extra-terrestrials known as the Many. The title was a science fiction-themed offering set in a cyberpunk take on 2114. System Shock 2 entered development as a standalone game, rather than a follow-up to the 1994 original, but became a sequel when Electronic Arts boarded the project as publisher. The game, developed by Irrational Games and Looking Glass Studios, blended first-person shooting with role-playing and survival-horror elements to create the kind of experience that could not be found elsewhere. BioShock Infinite's early bid for the game of the year crown has provided us with the perfect excuse to examine the series' roots and take a look back at one of its spiritual predecessors, the classic System Shock 2.ĭreamed up by Ken Levine eight years before the original BioShock introduced gamers to the underwater city of Rapture, System Shock 2 was an action-RPG for PC that was in many ways ahead of its time. ![]()
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